#ifndef WMOVER
#define WMOVER
#include <SFML\Graphics.hpp>
#include "WorldElement.h"
#include "Artman.h"

class Mover : public WorldElement
{
	bool m_returning;
	sf::Vector2f m_points[2];
	float m_speed, m_time, m_distance;

public:
	Mover (sf::Vector2f position, sf::Vector2f target, float offset, float speed, Artman *artman);

	void Update(float dt);

	
};

#endif